Subject: Re: Cast Shadows Date: Sat, 21 May 94 09:02:00 +0200 From: dsan@cindy.ct.se (Dan Santos) In a message of 20 May 94 Fraser Goodmurphy wrote to me: FG> From fraser.goodmurphy@ONLINESYS.COM (Fraser Goodmurphy) To FG> imagine@email.sp.paramax.com FG> Hi all. I'm trying to render a logo floating above a checkered plane FG> with a cast shadow in 3.0 PC. However, the logo's shadow renders as FG> solid black - none of the checks show through the shadow. FG> I have a key light above and to the left of the camera with 255,255,255 FG> intensity and a fill light below and to the right with half the FG> intensity. Have I got the intensity or placement of one or both of the FG> lights wrong? Or do I need to alter the attributes of the logo or the FG> plane (e.g., hardness)? Try increasing ambient light a little. Your present scene-setup should be enough though...maybe your fill light is too low, try placing it way up instead. /Dan (dsan@cindy.ct.se) -=> RETURN TO CONTENTS!<=-