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Subject: Re: Cast Shadows
Date: Sat, 21 May 94 09:02:00 +0200
From: dsan@cindy.ct.se (Dan Santos)

In a message of 20 May 94 Fraser Goodmurphy wrote to me:

 FG> From fraser.goodmurphy@ONLINESYS.COM (Fraser Goodmurphy) To
 FG> imagine@email.sp.paramax.com


 FG> Hi all.  I'm trying to render a logo floating above a checkered plane
 FG> with a cast shadow in 3.0 PC.  However, the logo's shadow renders as
 FG> solid black - none of the checks show through the shadow.

 FG> I have a key light above and to the left of the camera with 255,255,255

 FG> intensity and a fill light below and to the right with half the
 FG> intensity.  Have I got the intensity or placement of one or both of the

 FG> lights wrong?  Or do I need to alter the attributes of the logo or the
 FG> plane (e.g., hardness)?

Try increasing ambient light a little. Your present scene-setup should be
enough though...maybe your fill light is too low, try placing it way up
instead.

/Dan (dsan@cindy.ct.se)


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